"Pyramid Pachinko" is an exciting mobile game in which players must control the fall of a ball in a pyramid for maximum winnings. In the center of the screen there is a pyramid, under which there is a number of coefficients - 7 in total. Below the coefficients there are three buttons: “Low” (green), “Medium” (purple) and “High” (pink). At the bottom of the screen there is a window that displays the amount of winnings for the game.
In the upper right corner of the screen there is a settings button. The settings screen provides options for dividing the game, adjusting the sound, and returning to the main screen. On the top left there is a button to return to the game. At the top of the screen there is a score field that starts at 200.
The game begins with the player selecting one of three buttons that corresponds to the odds level (Low, Medium, High). After pressing the button, the ball with the corresponding color falls into the pyramid. During the fall, the ball bounces off the points of the pyramid, ensuring the randomness of the result. Each throw is worth 20 points, and depending on the sector on which the ball lands, the player is awarded a win. The buttons below the odds change these odds. If a player does not have enough points to shoot, he is automatically awarded 100 additional points.
The coefficients for each level are as follows:
Low: 2; 1.5; 1; 0.5; 1; 1.5; 2
Medium: 3; 2; 0.8; 0.3; 0.8; 2; 3
High: 0.4; 5; 2; 0.2; 2; 5; 0.4
In the upper right corner of the screen there is a settings button. The settings screen provides options for dividing the game, adjusting the sound, and returning to the main screen. On the top left there is a button to return to the game. At the top of the screen there is a score field that starts at 200.
The game begins with the player selecting one of three buttons that corresponds to the odds level (Low, Medium, High). After pressing the button, the ball with the corresponding color falls into the pyramid. During the fall, the ball bounces off the points of the pyramid, ensuring the randomness of the result. Each throw is worth 20 points, and depending on the sector on which the ball lands, the player is awarded a win. The buttons below the odds change these odds. If a player does not have enough points to shoot, he is automatically awarded 100 additional points.
The coefficients for each level are as follows:
Low: 2; 1.5; 1; 0.5; 1; 1.5; 2
Medium: 3; 2; 0.8; 0.3; 0.8; 2; 3
High: 0.4; 5; 2; 0.2; 2; 5; 0.4
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